Now the emergence of new working methods required an expansion of the functions
of drawing, the character of a computerscreen as a support and D_RAW as a
drawing instrument encouraged flexibility and inventiveness. "D_RAW" features
some different tools that allow user to explore different ways how "D_RAW" behave
and you will soon realize you never draw the same picture twice.
Each of the small drawings are made with the movements we are all familiar
with in our everyday work using the computer mouse. All the "D_RAWINGS" will
be done in real-time. If you make a mistake then you have to start again.
As it is an computer-art application the artistic activity will be executed
by the person using "D_RAW". In effect, this brings some questions
regarding authorship and authenticity of digital artworks. When you use "D_RAW" you
interact with the author of this digital drawing instrument. "D_Raw" adds
graphic elements determinated by his author/programmer. In the End the final
product (D_RAWING) will be produced in collaboration with Mario Hergueta. Finally
D_RAW is art-"shareware".
(M.H, 2001)
(...)Drawings, but not really drawings. The use of digital tools produces a
new sort of image that no longer belongs to the original or to any other
form of traditional representation, and has no particular name …
What we have called the interactive tool, for its part, is wholly derived from
the technology and a reverse approach to drawing. Derived from technology because
the idea from now on is to experiment with the creation of new drawing tools,
and reverse approach because the artists no longer draw, but create these tools
and make them available to users. These applications, small software jewels,
offer net surfers the opportunity to experiment in turn with the media through
the interface created by the artist. The resulting work, therefore, is no longer
a finished, determined product.
There are many such projects, among which we'll mention Mario Hergueta's D_Raw.
Computational Expressionism is made up of several modules the user is asked
to experiment with to understand the tools and become familiar with this new
method of drawing leading to the final module, which compiles the different
parameters previously exploited. D_Raw is also made up of different small applications
in which many parameters are predetermined, calculated and applied to the trajectory
of the mouse then imitating the pencil: the firmness of the line, for instance,
depends on cursor speed, graphic elements stress or enrich the line, thus different
methods or systems make for as many styles. The user can write, doodle, erase,
colour at leisure, even save his own drawing in the gallery provided for this
purpose. (...)
Cécile Petit
Perspective- drawing, pixels and vectors,
The 3rd Montréal Biennia Special / lLe magazine électronique
du CIAC No.16
2002
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